Pixy has been running on real websites for four weeks.
The first version was a script tag and a canvas over your live page. Forty-six updates later, this is what changed, grouped by the part of the work it affects.
The properties panel was rebuilt. Layout, spacing, borders, background and typography are sections you open, margin and padding have per-side drawers, arrow keys nudge, and a size nothing declares reads grey instead of pretending to be a number.
The CSS tab stopped being a viewer. You can change one rule and watch every match update, or pick the exact rule an edit lands on when several of them apply. Resizing respects the clamps and media queries already in your stylesheet, and the HTML of any element is editable next to it.
Elements move now, not only resize. Alt-drag re-slots an element in the flow, and dragging one off the page removes it, while dragging it back restores it.
Images got the same treatment. Drag, drop or paste them straight into the project, then crop and reposition them on the canvas. More of that is coming under Image Editing.
You can also draw elements that were never in the markup, and leave a note on any element for whoever reads it next.
The workspace follows your site's own light or dark theme, with light, dark, system and auto as a switch when you want the other one. Panning and zoom got faster and land where you're looking, the artboard reflows at real breakpoints, and the interface lost a layer of cards and borders.
Two ways to take the work out of the browser arrived this week: a screenshot of the page at any device size, and a recording of the proposed site behaving like a real one.
The whole editor also runs on a phone, with the full properties panel, two-finger zoom and finger-sized handles. Mobile UI and Touch Support are both still in progress, so that build keeps moving.
Your edits are there when you come back, and undo and redo survive a reload. As of this week a page can also carry several versions at once: a separate line of edits per idea, switched from the panel header, each with its own history.
You can show your agent what you want instead of explaining it. The brief goes to any AI agent, and only the changes you keep travel with it. Every agent that touches a project is listed and revocable one by one. Claude Code has a plugin, and Cursor, Codex and GitHub Copilot are open entries you can vote on.
Pixy is also a Chrome extension as of this week, so a site you don't own, or one behind a login, or one on localhost, is editable without a script tag.
One account holds all your projects, with setup, requests, billing and settings per project. A browser connects to a site in one click. Pricing settled into Free for one project and Pro for unlimited, with Manager and Writer seats in preview. That one is Teams and Roles on the roadmap.
Your script tag is safe to publish. Pixy stores your city and never your IP address, removing a project removes everything it owned, and the terms and privacy policy were rewritten against the running product. There are five setup guides and a contact page that reaches a person.
The roadmap became a board you can vote and comment on, and this week it gained search across every entry and comment.
Multiplayer, a media library, a code editor, layout editing, multiple pages on one canvas, comment threads and translations are all open. What gets built next is what gets voted for.
Open a page from your project, and put a vote on the roadmap while you're there.